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Devblog 18 is here!

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Hi Mechanics!

It’s that time again! when we take you on a trip down development lane to show you some of the new exciting things that we’ve been working on at the Scrap Mechanic HQ. All our time is dedicated to survival mode at the moment with a lot of new things getting added daily. We’ve also been collecting a lot of optimization requests and feedback from the community. There is still a lot we can do to make your crazy and more complex creations run even better. We plan to do a proper optimization update later when we can free up some more time. Just a small update on that. With that said, let’s move on to what you mechanics are here for: A nice big update on survival development!








Haybots gone haywire!
You might recognize parts of this new farmbot from our teaser tweet last week. We are super excited to introduce you to the Haybot for the first time! But don’t get too close unprepared since they are very unreliable and dangerous. Originally made to make haystacks and package them in plastic wrap, these Haybots have gone out of control. Now they’re often found doing nonsensical things in ruins, like tearing them down and filling them with hay. The Haybot would best be described as the “Zombie” of Farmbots.



New survival music
Our amazing musician Zhea has been working on a lot of new tracks for survival. Since the game has a lot of exploration and building, A lot of the music is beautiful, moody and atmospheric. However, today we like to share a snippet from when things intensify in Survival. Potatoes fired! Take cover!
Check it out HERE[soundcloud.com]







Big menu redesign!
We did a little tease of the inventory redesign previously.
The feedback that we received from you was fantastic and helped us direct the redesign more to the communities liking. Here is an update on some of the new changes. Please keep in mind that this is still not set in stone and we are still trying out new things. But please let us know what you think of this redesign above.





Multitool
Introducing the new multitool! Or maybe more accurately described as the refinery handtool. it’s lucky that all mechanics came equipped with one. Very handy in survival situations if your maintenance ship crashes and you’re stranded. A lifesaver when it comes to refining wood, farmbot legs and stone into blocks. However, it’s a bit slow. So upgrading to a Refinebot would be more efficient for sure.






The crash!
We were not sure whether we should keep this crash site a secret for its release...
After all, it’s where you start in Survival mode. But we changed our mind. You mechanics need to see more of the cool things we’ve been working on so here goes! Including some early concepts. We don’t want to spoil too much, so let’s leave it at that.




Crates with loot
Scattered around the map, mechanics will find these smash-able crates!
We are still not sure who scattered them around the planet. They might have fallen from a cargo ship? It’s still a mystery to be resolved. However! They do contain some good items at times so they are totally worth to smash and have a look inside. Who knows! you could be lucky!




Cookbot concept!
The Cookbot is a new addition to the helping bots that the Mechanic can craft. This master chef will take your ingredients and make the most delicious dishes! Just absolutely yummy! Some are even so good that they can revive a fallen mechanic in multiplayer. But it will cost you some adventuring and harvesting to help the Cookbot put it all together.



Random fun stuff!
Let’s close it off with some smaller but fun random things that you might enjoy.



Our crazy Totebots now have a final animation in place. Do they look scary enough?


We also did some updates to our engine and added a nice translucency when the sun hits the trees and bushes.


Also! more work has been done on the dynamic lights and shadow casting. Here is an updated gif.


Lastly, we want to say a big thanks to all the amazing support and patience from you mechanics.
We are speeding the survival development up as much as we can without compromising on quality. We hope you agree that it’s the right decision.

We will be back soon with more news!


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DEVBLOG 19 is here!

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Hi Mechanics!

It’s been another great month at the Scrap Mechanic HQ. Our team has been working hard! We have plenty of awesomeness to show you!

Before we get on the road and take you to some of the cool new stuff we’ve lined up today, we have a small update on Survival Mode’s release timing. We do not have a date yet.
Stepping back and looking at all the tremendous work our team has done on Survival so far, it’s clear that this mode has far outgrown our initial ambitions and evolved into something that itself represents a gigantic upgrade on the entire Scrap Mechanic game.
There are tons of new content and features, hundreds of new building parts and blocks, a completely new open world environment with enemies and places to explore, a big graphical upgrade as well as optimizations and much, much more. Sometimes we joke that this is basically Scrap Mechanic 2 at the office!

We know you’ve been waiting very patiently for information on when you’ll be able to get your hands on and play Survival Mode for yourselves, and we promise that we are doing all we can to get there as soon as possible.
Right now, the honest assessment is that it’s still too soon for us to commit to a hard deadline when we’re still iterating on the final pieces of Survival. It’s difficult to estimate the time required to tweak and balance all the things that we want to get right. However, we hope that this Devblog gives you some reassurance that we are going in the right direction and things are looking good. Hang in there a bit more Mechanics!






New Dressbot!
Straighten your tie and prepare to meet the newest addition to the crafting family, the awesome Dressbot!
During your adventures you will come across mystery boxes with clothing that you can take back to the Dressbot to craft and add to your wardrobe. However, in order to adjust your look the metal tailor will require cotton from cotton plants that you will discover around the world. All clothing that you craft and unlock will be available to use across worlds and other game modes. You can even change clothing at any time from the main menu, as well as in game by using the Dressbot’s wardrobe!








Base defence!
We’ve previously shown you some brief combat gifs on our Twitter account, but you guys really don’t know what’s in store. What makes combat in Scrap Mechanic so interesting is the creative aspect and finding creative solutions that will help you survive. For example, many players will build a static or moving base to store their resources and items. However, when Farmbots find your hideout, you’d better have your traps and defensive solutions in place, otherwise it’s going to be a very short game.
Today we are showing the Haybots in action for the first time and a playerbase under attack!

Oh! And if someone was thinking they will camp up on a lift. That will not work. Bots will pull you down.......









Glow-worm to glowstick!
Introducing our new wildlife addition, the glow-worm!
This little guy is harmless and can be picked up and placed down anywhere in your base, making it pretty much the perfect pet. Even better, these guys can help you craft glowsticks, which come in multiple colors. You can also craft your own signature color when playing with other Mechanics. Oh, and they absolutely love to munch on cardboard blocks! We still need a name for these glow-worms so help us with some name suggestions below.






Open world progress!
Another aspect of Survival Mode we know you’re desperate to see more of is the world itself and how it works. As we’ve mentioned previously, the whole world is built out of premade tiles that are skewed, creating a seamless, varied environment that is completely random, but at the same time beautiful and fun to explore. We are really happy about how this all came together.
What’s also new since the last time we showed you the world is our system that can draw a lot of physical items on screen at the same time, making it possible for us to have around 3,000 trees and rocks visible at once. It really makes the world a lot more immersive and for those of you with a bit older PCs, don’t worry: we’ve spent a lot of extra time optimizing to ensure it runs well on all kinds of hardware. This world has a few new biomes that are not included in the gifs, but we will show them in a later Devblog for sure.








Welcome to the Propane Station!
Well, at least it’s what we call it at the moment.
It’s time for us to reveal a new location… and careful, this one’s explosive!
The Propane Station is a highly volatile area previously used to create explosives to dig out mines on the planet. These locations are now abandoned and even better, house some very aggressive Totebots. It’s a high risk, high reward type of place, great for finding explosives and gasoline and other useful items. Just watch where you step, Mechanics…






Cookbot and food!
Is anyone else feeling hungry? Then you’ll enjoy our next invention…
In our last Devblog we showed you some early concepts of the Cookbot – and here he is in the game! This amazing mechanical cook will help you whip up tasty food in no time, which will in turn help keep your health up and also the health of any friends who might need a revive. We’re sure you can’t wait to sink your teeth into every Scrap Mechanic’s favorite food, a delicious pizza burger!





Fantastic Farming!
Farming is one of the features that we’re still polishing up here at Scrap Mechanic HQ and putting a lot of attention on. When we have everything in place, we promise we’ll show you a detailed overview of where we’ve got with this feature. But for now, here are some work in progress images to give you some idea of how it looks!



That’s it for this time!
Time for us to get back to all the iteration work. Connecting and balancing the survival mode.
There is a lot more cooking so we will be back soon with more exciting survival news!



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Survival Trailer is here!

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Hi Mechanics!
We are happy to announce that Survival will be coming to Scrap Mechanic on 7th May!
Enjoy the trailer and look forward to play Survival soon!




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Survival is here!

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Calling all Mechanics!

After a long time in development, Survival mode is finally here!
At long last, it’s time for us to deliver all the new content that we’ve been working on, in our biggest update ever! It’s so big, it feels like we just released an entire survival game, but this is just the beginning: we will be adding a whole lot more content to this mode in the future, so stay tuned!

What’s in Survival Mode?
Survival mode introduces a whole new mode to Scrap Mechanic!
Here’s the deal: you’re a robot maintenance mechanic on a mission to a fully-automated farm planet. By sheer luck, you survive your spaceship crashing just before touchdown, but things are about to get worse! The Farmbots, originally programmed to harvest the land and send the produce to nearby planets, have gone haywire and are out to stomp you flat! Stranded on a planet full of rampaging robots, you and your friends have to use your wits, your imagination and wily knack of turning your surroundings to your advantage to stay alive!

New to Scrap Mechanic and eager to know more about Survival Mode? Check out our latest trailer!


The changes and additions in this update are too many to simply list in one place. Here are a few of the highlights of what’s new in Scrap Mechanic’s Survival mode.

Update list:
  • Added survival mode!
  • Made a huge update to the graphics with new shaders and a new rendering engine
  • Added our new random generated terrain system to Survival
  • Added character customization
  • Added AI system to survival
  • Added Health bar, hunger bar and thirst bar.
  • Added food to eat and to revive players
  • Added Green Totebot enemy
  • Added Haybot Enemy
  • Added Tapebot Enemy
  • Added Farmbot Enemy
  • Added log refinery system to Survival
  • Added two animals to survival. The Woc and the Glowb!
  • Added water with buoyancy
  • Added warehouse dungeons and other points of interests
  • Added new building parts. It’s now over 400 in the game!
  • Added stats to all parts
  • Added upgrade system to interactive parts.
  • Added refinery tool
  • Added destructible trees and rocks
  • Added the Drill to mine rocks
  • Added the Saw to cut trees
  • Added Vacuum Pump with pipes for automation. A new interactive part.
  • Added Water Cannon. A new interactive part.
  • Added a Respawn Bed. A new interactive part.
  • Added new turn settings to Driver’s Seat level 5
  • Added Craftbot with a new crafting system
  • Added Refinerybot with a new refinery system to turn logs in to blocks
  • Added Resource Collector
  • Added Cookbot
  • Added Dressbot
  • Added fire (Not flammable at the moment)
  • Added Spud Shotgun
  • Added Spud Gattler
.........and more!

Keep an eye out for more exciting developments in Survival Mode!
We’ll be keeping Scrap mechanic in Early Access for a while longer, as we add newer, better content to Survival mode.
Scrap mechanic is still a work in progress: there are a ton of things we want to fix, tweak and add, before the game is in perfect condition for a final release.

Here are the things that we will be focusing on for this month:
1. Fixing bugs! This is our first and foremost priority.
2. Applying a little bit of tweak and polish to Challenge mode. We’ll be re-enabling the mode very soon.
3. Optimizing the existing UI, to help our players make the most out of their Scrap Mechanic experience.
4. Update some languages that are missing some translation.
5. Adding content to Survival mode, applying fixes and expanding the content on the rest of the game.

It’s been a long wait and we owe this project’s successful completion and release to each and every one of you. Your support and patience have helped us get through this monumental development effort.

From all of us at Axolot, we thank you from the bottom of our hearts
Now let’s play some Survival!

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Patch 0.4.1

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Hi Mechanics!

First, thanks so much for the overwhelming support!
It’s amazing to see so many of you playing Scrap Mechanic and having a great time!

However, there are some mechanics that have been experiencing some bugs and issues. Thanks to everyone for reporting them to us! So we are going full force on getting as many bugs out of the game as quickly as possible. Today we have fixed some of the most commonly reported issues!

Patch notes:
  • Underwater noise fix
  • Escape key Fix
  • Fix for Wocs (and other not player characters) not saving their position
  • Fix for player name tags not showing up
  • Fixed level 5 driver seat and saddle bearing GUI showing up after window resize
  • Driver saddle connection count and upgrade cost fix
  • Spud guns can not be equipped while swimming
  • Fixed a bug that could cause the refinery bot to be stuck when leaving the game while refining
  • Removed food and water spend when picking up items
  • No extra food cost for 50%+ bonus health regeneration
  • Carried items do not teleport to mysterious places when picked up while swimming
  • Broccoli plants grow broccoli instead of tomatoes
As you might have noticed, we also did some hotfixes in 0.4.0.

Hotfixes:
  • Fixed a save file issue that could corrupt save files
  • Fixed an issue that could cause the game start to fail while showing a black screen
  • Restored physics tweak values for creative mode
  • Fix for loading mods with a large number of blocks and parts
  • Fix for creative mode when having thousands of mod parts installed
  • Trying to refine with a full inventory shows inventory full warning
  • Pipe system fix


More fixes coming soon!

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Patch 0.4.1

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: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/387990/announcements/detail/2211775088921042927]here[/url].

Patch 0.4.2

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Hi Mechanics!

It’s time for more fixes.
As some of you know we are prioritizing bugs and issues that some players are experiencing.
Today we have a few more!

Patch notes:

  • Fixed an issue that could cause vacuum pumps to cause network lag for clients.
  • Fixed a bug that could duplicate chests and lead to crashes when carrying chests with tools in them.
  • Fixed a bug when carrying a chest with chests inside
  • Missing water should be fixed.
  • Fixed crashes related to animations.

More fixes coming soon!

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Patch 0.4.2

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: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/387990/announcements/detail/2211775088924802184]here[/url].

Patch notes 0.4.3

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Hi Mechanics!

We are back with more improvements! This time we went after fixes that were reported to us the most over the weekend. Next up we will look into how to get multiplayer to run even better as well as making raids run smoother.

Here are the latest fixes!

Patch notes 0.4.3:
  • Fixed a crash that could occur on startup and randomly while playing
  • Fixed a bug that could cause the hideout and other points of interests to not be set up correctly
  • Broken hideouts and packing stations are repaired
  • Can't sleep in warehouses
  • Removing the bed removes the respawn point
  • Other bed respawn fixes
  • Stones can be broken down with explosives
  • Mounted spud gun now deals damage to farmbots
  • Carrying stuff uses stamina
  • Lifting stuff with the lift uses stamina (only new games are affected)
  • Fixed a crash what could occur when loading a creative world where the mods were updated

For everyone who is excited about new future content. The team is already hard at work on new stuff!

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Patch notes 0.4.3

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: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/387990/announcements/detail/4657230426387705243]here[/url].

Patch Notes 0.4.4

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Hi Mechanics!

We are back with a bunch more important improvements. This time we have made a lot more fixing in the raid department. We have found ways to optimize them more so they don’t trigger lag when a lot of bots come at once. This fix should make raids way more enjoyable.


Here are the latest fixes!
Patch notes 0.4.4:
  • Performance fix for raids
  • Fixed an issue where exiting the game in a warehouse caused the elevator to the roof to get stuck
  • Fixed a case where building on springs or piston could spend the part but the part not to be built
  • Removing bearings, springs and pistons with a full inventory is now correctly denied
  • Fixed a crash that could occur when riding warehouse elevators
  • Fixed a crash that could occur when using a level 5 steering bearing gui on 720 resolution
  • Other crash fixes
  • Water-, gas-, battery- and ammo containers are carried if not empty (like the chests)
  • Farmers can no longer be picked up after being respawned
  • Fixed issue with piston speed when adjusting length
  • Fixed an issue what allows invalid building on the vacuum pump
  • Fixed a bug causing the saw blade to not deal damage to green totebots
  • The saw blade deals more damage to haybots
  • When removing a respawn point bed the new respawn point is the last unremovable bed
  • Can no longer respawn in a bed brought into the warehouse
  • Red tapebot arm part shoots a few explosive tape when destroyed
  • Fixed an issue with the tapebots causing them to often stare into walls in warehouses
  • Tapebots will be more active in raids when they come (Keep your head low)
  • Tapebot projectiles deal damage to crops
  • Ai fixes
  • Fix for mods using obj_interactive_controller.mesh

To finish off! Some updates.
We are still ironing out bugs! But work on new content is already in development.
Challenge mode should be back in Scrap Mechanic later this week!

More news coming soon!

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Patch Notes 0.4.4

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: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/387990/announcements/detail/2211776355833733230]here[/url].

Patch Notes 0.4.5 - Challenge Mode is back!

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Hi Mechanics!

Good news! Challenge Mode is finally back!
For all new Mechanics - Challenge mode puts your creativity to the test in the Master Mechanic Trials, a fun set of challenges all mechanics must take before they’re officially dispatched to the farming planet to perform maintenance on those pesky Farmbots.
Challenge mode is also a great way to learn the basics of building in Scrap Mechanic!

Here's the Challange Mode trailer:



But that’s not all!
We have more fixes as well

Patch Notes 0.4.5:
  • Challenge mode is back in the game!
  • Challenge builder is back in the game!
  • Tree parts can be welded again
  • The controller now respects the piston length
  • Fixed T-pose when other players equip food
  • Reverted some part weights so they are as they were in creative mode
  • Connect tool now show numbers again for buttons connected to seats
  • Fixed friendly fire for spud shotgun and spudling gun
  • Fixed tape bot arms so they do damage to players
  • Fixed an issue with the sledgehammer that caused it to sometimes not push loose objects
  • Fixed an issue when going with the warehouse elevator while knocked out
  • Connect tool visualization getting stuck fix
  • Gui scaling fixes for non 16:9 resolutions
  • Sensor gui fix for creative mode
  • Controller gui fix for 4k and 720
  • New loading bar on the loading screen
  • Items can now be dropped on the ground in challenge mode for the backpack
  • Fixed chest and lost items icons
  • Keybindings saved when resetting to default
  • Fix for FOV value not getting saved if changed in-game
  • Added missing item names


Next week we will aim to do some balancing fixes.
Any resources that you would like us to balance more. Let us know in the comments below.

More news coming soon!


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Update 0.4.6 Test!

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Hi Mechanics!

We have a new update on the way! But you can already test it out. It’s a mix of balancing changes and fixes.
The main fix is further multiplayer improvements that we think a lot of you mechanics will appreciate!

Here is the update list:
  • A new interactive part, chemical container is available in the craftbot
  • Fixed an issue that could cause networking events to lag behind on clients
  • Optimized some interactive parts to use less network bandwidth
  • Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
  • Mod parts now show up in all creative inventory tabs and are searchable
  • Fixed a crash that occurred when switching resolution with mods loaded
  • Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
  • Minor inventory gui bug fixes
  • Tools can be thrown on the ground
  • Glowsticks now emit a small amount of light when held in the hand
  • It does no longer cost paint to erase paint
  • Explosives destroy up to durability level 7
  • More crude oil from oil geysers
  • More glue clams when breaking clams
  • Wood block 1 requires less scrap wood to craft
  • Concrete requires less stone, but more water and chemicals to craft
  • Battery can be crafted from scrap metal and chemicals
  • Fertilizer can be crafted from seeds
  • Paint costs less flowers to craft
  • The big farmbots now run away before despawning when daylight comes after a raid
  • Tapebots sometimes shoot random parts when raiding
  • Added new sound effects when the mechanic is hungry or thirsty
  • Added new sound effect when almost out of breath while diving
  • Spudling gun windup sound effect added

Since this update is a bit more complex, we’ve decided to
make a test first to see if it runs smoothly for everyone!

Here is how you access the test!


We will be back soon!

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Patch Notes 0.4.6

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Hi Mechanics!

It’s time to move all the things we tested into the game!
Thanks for all the amazing feedback! Here are some of the new things in this update. Cotton plants can now be planted on your farm. You can trade for Cotton seeds at the Farmer hideout. We decided to add these seeds since some players had a hard time finding cotton in their generated world. We will do the same with pigment flowers in the future. We’ve also added the Chemical container to the Craftbot. It’s not very useful at the moment, but we have things in the works where it will have an important function. Lastly, we also did a lot of balancing tweaks based on the community feedback!

Here is the update list:
  • Networking improvements with better object prioritization
  • Fixed an issue that could cause networking events to lag behind on clients
  • Optimized some interactive parts to use less network bandwidth
  • A new interactive part, chemical container is available in the craftbot
  • Cotton can be grown in soil
  • Cotton seeds can now be bought at the hideout trader
  • Battery can be crafted in the craftbot
  • The button and switch costs the same to craft in the mobile craftbot as in the simple stationary one
  • Slightly reduced the price of the drill and saw blade at the hideout trader
  • Reduced fuel/battery cost for very heavy loads
  • Tools can be thrown on the ground
  • Glowsticks now emit a small amount of light when held in the hand
  • It does no longer cost paint to erase paint with the paint tool
  • Explosives destroy up to durability level 7
  • More crude oil from oil geysers
  • More glue clams when breaking clams
  • Cardboard is cheaper to craft
  • Wood block 1 requires less scrap wood to craft
  • Concrete requires less stone, but more water and chemicals to craft
  • Fertilizer can be crafted from seeds
  • Paint costs fewer flowers to craft
  • The scrap metal from haybots will not fly away from where the haybot was destroyed as often
  • The big red farmbots now run away before despawning when daylight comes after a raid
  • Tapebots sometimes shoot random parts when raiding
  • Increased the time before wocs and glow worms despawn if not fed
  • The smaller stone chunks are easier to destroy with the drill
  • Reduced the weight of the water cannon
  • Added lights to ruins
  • The range of the packing station automatic fruit/vegetable selection is much more forgiving
  • Reduced the speed of projectiles fired from the Vacuum Pump
  • Added new sound effects when the mechanic is hungry or thirsty
  • Added new sound effect when almost out of breath while diving
  • Spudling gun windup sound effect added
  • Mod parts now show up in all creative inventory tabs and are searchable
  • Fixed a crash that occurred on shutdown when playing the game in full screen with steam overlay turned off
  • Fixed a crash that occurred when switching resolution with mods loaded
  • Fixed an issue where failed blueprint exports would cause an error message to show at game startup
  • Fixed an issue that could cause the leaves of trees to not get their correct color in multiplayer
  • Fixed an issue causing parts to be attached to suspensions and pistons even though another part already was attached
  • Fixed a bug that caused the gas engine to not get the efficiency upgrade applied until game reload
  • Fixed a bug that caused parked vehicles to spend fuel or batteries
  • Fixed an issue that caused the vacuum pump to not be able to place blocks on the same creation
  • The button and switch collision is a little bit bigger so they do not as easily get stuck in walls
  • Fixed skinning issues on some mechanic character faces
  • Fixed some rotation steps on warehouse parts when building
  • Mechanic station collision fixes
  • Fixed an autumn forest ruin to have the correct ground material
  • Adjusted the stone positions of a lot of cliffs where the player could get stuck
  • Adjusted spawn position of embers when destroying burnt trees
  • Fixed a bug that caused loot crates to respawn in the starting area
  • Minor inventory GUI bug fixes
  • Added 2 bearings to Challenge 7

Time for us to get back to work on more improvements as well as the next chapter for survival mode! We can’t wait to share more info on that soon! It’s going to be amazing!

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Patch 0.4.7 Test!

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Hi Mechanics!

We are back with a new update!
This time we’ve been focusing on making sure the languages are fixed and updated.
They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now!

Here are the languages that have been updated:
  • Russian
  • Chinese
  • Japanese
  • Korean
  • Polish
  • German
  • Italian
  • French
  • Spanish
  • Brazilian Portuguese

We also did a few fixes:
  • Fertilized plants can not be fertilized again while the fertilizer is still active
  • Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
  • Fixed issues causing the piston to sometimes get the wrong settings
  • Fixed an issue that caused explosions to not apply impulses
  • Scrap engine and seats do not incorrectly show an upgrade key hint
  • Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
  • Chopped down trees no longer make a fall sound fix when collided with
  • Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
  • The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
  • Glowsticks now glow for a limited time
  • The bucket shows a force build hint
  • Added swimming sounds
  • Added an effect when picking up water
  • New epic loot particle effect


Also! a quick update on development in general.
We have some really exciting new content cooking for Scrap Mechanic.
Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress!

More fixes and improvements coming soon!


Here is how you access the test:


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Patch 0.4.7 is here!

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Hi Mechanics!

We are back with a new update! Thanks for helping us test it out!
This time we’ve been focusing on making sure the languages are fixed and updated.
They unfortunately didn’t make it on time for the survival release, but they are back in Scrap Mechanic now!

Here are the languages that have been updated:
  • Russian
  • Chinese
  • Japanese
  • Korean
  • Polish
  • German
  • Italian
  • French
  • Spanish
  • Brazilian Portuguese

We also did a few fixes:
  • Fertilized plants can not be fertilized again while the fertilizer is still active
  • Fixed a bug that causes the mechanic to get stuck crouching in soil and some other objects
  • Fixed issues causing the piston to sometimes get the wrong settings
  • Fixed an issue that caused explosions to not apply impulses
  • Scrap engine and seats do not incorrectly show an upgrade key hint
  • Fixed an issue that causes the level 5 driver seats to apply the steering speed incorrectly if reversed
  • Chopped down trees no longer make a fall sound fix when collided with
  • Craftbots will now be standing up when put on the lift after being crafted or dropped while carried
  • The sledgehammer does no longer swing after placing down a glow-worm with the sledgehammer equipped
  • Glowsticks now glow for a limited time
  • The bucket shows a force build hint
  • Added swimming sounds
  • Added an effect when picking up water
  • New epic loot particle effect

Also! a quick update on development in general.
We have some really exciting new content cooking for Scrap Mechanic.
Up next is a new chapter for survival mode. We can’t wait to start sharing work in progress
this week on our twitter! Make sure you follow us there!

More fixes and improvements coming soon!

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Patch 0.4.8 Test! (Updated September 7)

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Updated September 7
Hi Mechanics!
We updated the test with some fixes and tweaks based on your feedback.
  • Fixed a bug in the test where the sledgehammer and lift would disappear if moved with shift-click into a chest. (Players who lost them will get new ones when loading/joining a world.)
  • Reduced the chances that Totebots and Haybots will destroy high durability materials.

Hi Mechanics!

More important fixes and improvements are on the way! But you can already now help us test them in the latest test branch. Interactive parts from survival are now added to Creative mode with the exception of the Water cannon and the Vacuum pump. These will be added later together with a water update to creative mode that will come soon. We also improved the ragdoll physics a lot to reduce frame drops. So creative traps that push a lot of bots in to a ragdoll state should work much better now!

Patch notes:
  • A majority of interactive parts from survival mode are now added to creative mode.
  • All parts in creative mode are now usable in challenge builder.
  • Character ragdolls are synchronized to clients.
  • Fixed character jitter when driving on clients.
  • Optimized character ragdolls.
  • The corn can now be broken by creation collisions.
  • Farmbots react to sounds.
  • Glowsticks now emits more light when held in the hand.
  • Fixed an issue where shapes did not correctly block explosions.
  • Totebots and Haybots will try to destroy blocks and parts with all durability levels.
  • Haybots will try to attack more often where they would otherwise try to chase the player.
  • Explosions can no longer be triggered by character collision.
  • The sawblade can now saw logs welded to the same creation.
  • Increased durability on some stackable items from 1 to 2.
  • Improved block remove interaction.
  • Shift-click to put gas/battery in engine improvement.
  • Added a brightness slider in the display settings.
  • Added a framerate cap selection in the display settings.
  • The handbook nows up in first and third person.
  • Chests show an animation when opened.
  • New effects when hitting trees and burnt trees.
  • The weld tool does no longer show a visualization of removed branches when welding logs.
  • Added names to clothes.
  • Minor warehouse collision optimization.
  • Warehouse elevator sound fixes.
  • Fixed a crash that occurred if a client joined the game while a character was seated.
  • Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
  • Fixed fertilizer first-person effect placement.
  • Fixed a bug that allowed the lift to be placed on dynamic creations.
  • Fixed a bug that could cause KO-bag icons to get stuck.
  • Fixed a bug that could cause the character to go into T-pose when holding an edible item.
  • Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
  • Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
  • Fixed a crash that could happen if a corrupt game file was selected in the menu.
  • Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
  • Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
  • Fixed a bug that caused the builder bot hands to be shown in first person when testing a challenge.
  • Fixed an animation issue on the big red farmbot when ragdolled while aiming.
  • Fixed a sync issue with the electric engine when connected to a button or switch.

Keep in mind that worlds used on the test branch will not open in the main branch until this update is officially out.

Here is how you jump on the test branch to check out the new stuff.


More fixes and improvements coming soon!

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Update 0.4.8 is here!

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Hi Mechanics!

We are excited to finally drop this update!
This update will lay out some of the groundwork for the upcoming new survival chapter that we are working on right now. In this update we did a ton of bug fixes and improvements. We also added a few new fun things to survival mode like the Beacon and the Logbook! We know this is not a huge update. But rest assured that a big survival update is in the works with a lot of new content and it’s shaping up to become something amazing!


Beacon
Beacon is a very useful new interactive part that will help you set navigation waypoints in the world. This will make exploration much easier. It can now be crafted in the Craftbot!



Logbook
The Logbook can now be unlocked in the crashed ship.
It will store all quests that the mechanics will find in the world. It also lets mechanics manage all active Beacons in the world. The logbook will be very important in the next chapter where quests will be introduced.


Oil in Desert Biome
We heard you! A lot of Mechanics wanted to pump oil from the ground. That is now possible if you can find a desert biome with an oil pool. You will not need to start a new world. Good luck on your adventure!


6 New T-shirts
Green Garment boxes are getting 6 new fresh T-shirts added
with this update for your Mechanic. Collect them all to complete your garment collection!
  • Woc Love T-Shirt
  • Logical T-Shirt
  • Pizza Burger T-Shirt
  • Carrot Pattern T-Shirt
  • Corn Pattern T-Shirt
  • Gas T-Shirt

Here is the full update list!
  • Added 6 new T-shirts.
  • Added the logbook.
  • Added a beacon that can be crafted in the craftbot.
  • Putting soil or blocks on the ground removes grass. The grass will grow back when they are removed.
  • A majority of interactive parts from survival mode are now added to creative mode.
  • All parts in creative mode are now usable in challenge builder.
  • Character ragdolls are synchronized to clients.
  • Fixed character jitter when driving as a client.
  • The corn can now be broken by creation collisions.
  • Creative games can now be started even if it contains blocks or parts from a mod that is not loaded. The missing blocks and parts will be replaced by a removable error-object.
  • Optimized character ragdolls.
  • Enemies react to sounds.
  • Glowsticks now emits more light when held in the hand.
  • Added a tooltip in the craftbots that show the names of the ingredients.
  • Totebots and Haybots will try to destroy blocks and parts of all durability levels.
  • Haybots will try to attack more often where they would otherwise try to chase the player.
  • Explosions can no longer be triggered by character collision.
  • The sawblade can now saw logs welded to the same creation.
  • Increased durability on some stackable items from 1 to 2.
  • Improved shift-click interaction when putting gas and batteries in engines.
  • Added a quest system for future content.
  • Fixed an issue where blocks did not correctly protect stuff behind them from explosions.
  • Component kits can be used in challenge builder.
  • Potato ammo can be used in challenge builder. Use /enable_ammo_consumption chat command to enable ammo consumption.
  • Gas and Battery can be used in challenge builder. Use /enable_fuel_consumption chat command to enable fuel consumption.
  • The large challenge sensor will now trigger even if the challenge has not started.
  • Fixed issues with the terrain loading that could cause some terrain to not load properly. This could for instance cause water to not work.
  • Fixed an issue that could sometimes make loose objects fall through the ground when loading a game.
  • Fixed an issue that could cause the character to arrive in the warehouse before the interior was loaded when using the elevator. This could lead to the character getting stuck in the ground or fall into the endless void.
  • Improved block remove interaction.
  • Main menu camera animations.
  • Added a brightness slider in the display settings.
  • Added a framerate cap selection in the display settings.
  • Added names to clothes and hairstyles.
  • If all crops are destroyed by a raid, the bots will destroy random parts.
  • Optimized code that finds blocks and parts that enemies try to destroy in raids.
  • Optimized Woc corn finding.
  • Optimized water calculation.
  • Fixed a bug that caused the fertilizer to not be spent when fertilizing plants.
  • Level 5 Driver's seat/saddle settings are now saved in blueprints.
  • Level 5 Driver's Seat GUI fixes.
  • Added a consumable item tab for the craftbot and the backpack.
  • The crosshair will now light up when pointing on an object that can be interacted with or picked up.
  • Very large creations built on the ground will not become loose when the ground they are attached to is unloaded.
  • Fixed a bug that allowed the lift to be placed on dynamic creations.
  • New lift save and load blueprint GUIs.
  • Dressbot GUI improved rendering and effects.
  • Items in hotbar 2 and 3 can now be swapped.
  • The handbook now shows up in first and third person.
  • Chests show an animation when opened.
  • New effects when hitting trees and burnt trees.
  • The weld tool does no longer show a visualization of removed branches when welding logs.
  • Fixed weld tool visualization issues that could show parts in incorrect positions.
  • Minor warehouse collision optimization.
  • Warehouse elevator sound fixes.
  • Fixed a bug that caused glow worms to be placed as a block if selecting a spudgun in the hotbar while swimming.
  • Fixed a bug causing tapebots to sometimes look like they hit themselves when playing as a client.
  • Fixed a bug that put items in the hotbar when destroying objects in creative mode and challenge builder.
  • Fixed a crash that occurred if a client joined the game while a character was seated.
  • Fixed fertilizer first-person effect placement.
  • Fixed a bug that could cause KO-bag icons to get stuck.
  • Fixed a bug that could cause the character to go into T-pose when holding an edible item.
  • Fixed a bug that caused the light to not be updated when the intensity was changed or when painted.
  • Fixed a bug in challenge builder that could cause an extra builder bot to get stuck.
  • Fixed a crash that could happen if a corrupt game file was selected in the menu.
  • Fixed a rare crash that could occur when using some tools in a warehouse elevator.
  • Fixed a crash that occurred when a modded part tried to upgrade into a non-existing part.
  • Fixed a bug that could cause shapes to levitate after removing the shape it was resting on.
  • Fixed an issue that could cause the sensor setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the timer setting to be incorrectly updated when edited.
  • Fixed an issue that could cause the totebot head setting to be incorrectly updated when edited.
  • Fixed a bug that caused the challenge builder bot hands to be shown in first person when testing a challenge.
  • Fixed an animation issue on the big red farmbot when ragdolled while aiming.
  • Fixed a sync issue with the electric engine when connected to a button or switch.
  • Fixed freezes that could occur when shutting down a game.
  • Fixed an issue that could cause GUI placement issues in windowed mode.
  • Load game date being one month off and formatting fix.
  • Replaced GUIs that had the old style.
  • Letter spacing added to font rendering.
  • Russian font fixes.
  • Fixed GUI issues with the big challenge piston and the old creative piston.
  • Added missing "[E] Use" text when looking at upgradable sensors.
  • A lot of GUI fixes and interaction fixes.


Upcoming updates
We also want to take this opportunity to mention two other updates that are in the works right now outside of the new chapter. The first one being the creative mode update where we will introduce water and a few other surprises. After that we will release a Challenge mode update with 10 new challenges making it a total of 50 challenges. If completed, the Mechanic will be rewarded with a special gift!


We will be back soon with more Scrap Mechanic news!

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Devblog 20 is here!

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Calling all Mechanics!
2020 is coming to a close and we’re here to end it on a good note with a special devblog! Here are some of the things we’ve been working on since the release of Scrap Mechanic’s Survival Mode earlier this year.

To start, we have been hard at work on the next chapter and we will be announcing its official name at a later date. But until then, here are some of the things we managed to liberate from the Scrap HQ’s secret drawing board!









Going underground
This new location includes new adventures and gameplay options that we can’t wait to share with you! This new chapter of Survival Mode adds new quests and NPCs that will take you to the next stop in your journey: the mining island. For the first time in Scrap Mechanic history, you will be delving deep into the planet’s mines, to uncover new, big secrets!
Here’s a sneak peek into some features and concepts of the underground that are currently in progress.










Trash Bot
It’s a good thing Scrap Mechanic doesn’t come with Smell-O-Vision! Introducing the biggest bot we’ve made so far: the Trash Bot. 
This smelly clanker is the very first boss of the game! Rumour has it that you can find it on the Warehouse rooftop, collecting junk. 
If you do run into him, you’d best have your spudgun at hand or you will end up in the trash with the rest of the smelly produce! 






Sticky wheels
New update, new parts. And these wheels will be a lot of fun!
With the help of the new Sticky Wheels, you’ll be putting together vehicles that can dig and drive in every direction, so you can go deeper than any mechanic has ever gone before. 




Red Guy
A new challenger explodes into the scene!
It’s the latest addition to the Totebot family, the Red Totebot: those canisters on its head explode on contact, so make sure you keep this one at a distance.
Pro Tip: Try getting it with a few well-placed spud shots before it gets too close for comfort. 





Hot Chilis
With great chili, comes great responsibility. This plant is definitely going to bring the heat on you and your farm! So make sure to give your base's defenses a boost because those chilis sound like trouble! Just watch out for the kind of bot it attracts. It sure looks like a handful.






Plasma Drill
The basic drill is a great tool to attach to your vehicle for digging, but it can’t break through some of the tough layers of rock in the underground. 
Thankfully, it looks like the devs have got you covered: introducing the plasma drill; a new part for your vehicle! With its added power and improved reach, you can bore through the pesky underground bedrock. Did we forget to mention that it’s more comfortable to use than the basic drill too?




Warehouse changes!
It looks like the devs are planning to update the Warehouse.
They’ll be giving it a bit of a rework, by changing a few things around and adding some new elements. For example, parts that mechanics find inside are not removable at this moment. However, they will be after this update! 
But that’s not all: the new Warehouse will be including additional quests and story elements. Best watch out, because things are going to get dangerous.
A WARNING FROM THE DEVS: the new update might cause the old warehouse key to turn into a circuit board. We will be introducing a new warehouse key in its place when the next chapter is out.




Wardrobe
What’s an update without some brand new threads for your Mechanic?
The next chapter will be introducing a lot of funny shirt designs, along with some special rare outfits. For example, take a look at the welder outfit that will be included in the next chapter:


That’s all we’ve managed to slip under the devs’ noses so far, Mechanics but remember: this is a just a sneak peek into the mother load of content that the next chapter is going to contain. The devs have a lot more irons in the fire and they’ll be bringing them out in the following dev blog, so stick around for more awesome news.



Happy Holidays Mechanics! We hope you have a creative 2021!
See you next year!

We love you! 

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