Hi Mechanics!
First! we would like to thank everyone who has sent us bug reports. Thanks to you we can finish things faster and make it better!
So now that the updated engine is up on the test branch we plan to update it frequently with fixes and more features. At first the engine might not feel so different. But all the awesome stuff will start to be apparent as we add more things. So let’s take a look at what we've added today.
Here are some of the new improvements:
November 3rd (0.2.0 Test 4):
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We appreciate all the bug reports so keep them coming!
Time for us to get back to work.
Till next time Mechanics!
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First! we would like to thank everyone who has sent us bug reports. Thanks to you we can finish things faster and make it better!
So now that the updated engine is up on the test branch we plan to update it frequently with fixes and more features. At first the engine might not feel so different. But all the awesome stuff will start to be apparent as we add more things. So let’s take a look at what we've added today.
Here are some of the new improvements:
November 3rd (0.2.0 Test 4):
- Fixed a crash that happened when the terrain was loading in the main menu
- Crash fixed caused by the particle system. Often triggered with the Paint Tool
- Added more optimization. The game is merging boxes and now even cylinders resulting in less collision checks (Yay!)
- Fixed incorrect normals on blocks
- No more highlight flickering when pointing with the Lift or the Weld Tool
- Fixed a crash with the Weld Tool
- The lever on the engine now moves when setting speed
- Added pressed state when Radio is activated
- The Paint Tool now shows the selected color on the tool itself
This is how you access the test branch!

We appreciate all the bug reports so keep them coming!
Time for us to get back to work.
Till next time Mechanics!
For all the latest news, follow us on